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Prototyping for Physical and Digital Products (Paperback)
Author : Kathryn McElroy
Binding:Paperback
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SKU:9789352138395
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Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. explaining the goals behind prototypingand demonstrating how to prototype for both physical and digital productsthis OReilly report helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process.'box-sizing: border-box; padding: 0px; margin-top: 0em; margin-bottom: 1em; margin-left: 1em; font-family: "Amazon Ember", Arial, sans-serif; font-size: small; background-color: rgb(255, 255, 255);'Prototyping is a necessary skill in all areas of design, especially for startups, entrepreneurs, in-house designers, and freelancers. Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. Youll gain valuable insights for improving your product, whether its a smartphone app or a new electronic gadget.
Understand what prototyping is, and why its important to prototype early and often
Know which fidelity level is needed for each different prototype
Learn the similarities and differences between prototyping for physical and digital products
Get best practices for prototyping with any medium, and choose which prototyping software to use
Learn the basics of electronics prototyping and the resources for getting started
Write basic pseudocode and understand how to translate it into usable code
Conduct basic user tests to gain insights from prototypes to improve their product
