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iOS Swift Game Development Cookbook, 2nd Edition
Paperback
by Jonathon Manning
SKU:9789352131006
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Ready to make amazing games for the iPhone, iPad, and iPodtouch? With Apple’s Swift programming language, it’s never been easier. Thisupdated cookbook provides detailed recipes for a managing wide range of commoniOS game-development issues, ranging from 2D and 3D math to SpriteKit andOpenGL to performance—all revised for Swift.
You get simple, direct solutions to common problems foundin iOS game programming. Need to figure out how to give objects physicalmotion, or want a refresher on gaming-related math problems? This book providessample projects and straightforward answers. All you need to get started issome familiarity with iOS development, Swift, and Objective-C.
- Design the architecture and code layout of your game
- Build and customize menus with UIKit
- Detect and respond to user input
- Use techniques to play sound effects and music
- Learn different ways to store information for later use
- Create 2D graphics with SpriteKit
- Create 3D graphics with SceneKit
- Add two-dimensional physics simulation
- Learn beginning, intermediate, and advanced 3D graphics with OpenGL
- Create challenges with artificial intelligence
- Take advantage of game controllers and external displays
