Skip to product information
1 of 1

The fourth edition of this textbook continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. Focusing on geometric intuition, it shows how computer graphics are created by using the complementary approaches of ray tracing and rasterization. It retains the informal and intuitive style of previous editions while improving precision, consistency and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game or web designs.

View full details