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In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs.

Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game.To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games.By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.

What you will learn
  • Construct a framework for inventory, equipment, characters, enemies, quests, and game events
  • Understand how to load and unload scenes and assets
  • Create multiplayer game settings for your RPG
  • Design a UI for user input and feedback
  • Implement AI for non-character players
  • Customize your character at runtime
Who this book is for

Building an RPG with Unity 2018 is for you if you are a programmer interested in developing and further enhancing your skills when developing RPGs in Unity 2018. This book does not cover the basics of Unity, and so is for intermediate or more advanced users.

Table of Contents
  1. What is an RPG?
  2. Planning the Game
  3. RPG Character Design
  4. The Game Mechanics
  5. Game Master and Game Mechanics
  6. Building an Inventory System
  7. Heads Up Display and UI Design
  8. Multiplayer and Networking
About the Author

Vahe Karamian is a software consultant and author based in Los Angeles, CA. He has provided software development services to some of the top pharmaceutical, biotech, and medical device manufacturing companies in the world. He is the founder of Noorcon Inc. a small software consulting firm in Burbank, CA, that provides services in the field of augmented reality and virtual reality. He has been developing Unity based applications since 2010 when he came across the engine while searching for a good game engine. He is the founder of Granada Hills Unity User Group and actively works with the user community to educate new developers. Vahe holds a master's degree in computer science, and when time permits, he lectures the following topics: Introduction to Computer Science, Data Structures and Algorithms, Operating Systems, and Game Design and Development.

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